
Author, Game Designer, TTRPG Streamer
About
Alexandra Pitchford is an author, game designer, and TTRPG streamer who lives in Australia. With a focus on Fantasy and a few dabbles into Science Fiction, she is one of the creators of the Greymantle setting, and has written for Vampire: the Masquerade, Wraith: the Oblivion, and Shadowrun.
Contact
To get in contact with Alexandra, you can reach out via the links below, or check out more of her work on her Patreon!
RPG materials written or contributed to by Alexandra Pitchford. Click the images for a link to the product page on DriveThru RPG!
One Night Stands: Curse of Shadowhold
from Frog God Games (Pathfinder 1st Edition/Swords and Wizardry)Another of the One Night Stand series. The Haunted Woods has stood for centuries on the edge of the Western Frontier, with the rough-and-tumble town of Nerimar serving as gateway to the unknown dangers of the wild. When a battered, lone elven ranger comes to town seeking adventurers willing to brave the depths of the shadowed wood where even his people refuse to go, there must be dire trouble indeed. From the ill-starred elven village of Golden Oak to the haunted halls of Shadowhold, it is up to a band of heroes to release the elves and their home from a curse that has spanned thousands of years and to finally shed the light of day on a terrible secret just as old.
Shadowrun 6th World: Street Wyrd
Catalyst Game LabsThe power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face.Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can, consequences be damned. Street Wyrd is a guide to all sorts of Awakened power, from spells to adept powers to new spirits to enhanced enchanting rules. It also gives runners the power to make their own spells to unleash on their enemies. Because runners know that the power you grab for yourself is the only thing that stays with you.
Shadowrun 6th World: Slip Streams
Catalyst Game LabsNOTHING IS REAL. EVERYTHING IS REAL.What you think is real rips and shreds, and the unreality beneath spills out. Everything you dreamed of. Everything you fear. The past returns, distorted and dark. The future sparks in glimpses and flashes. You see it all at once. You can try to deny it. But it is real. Everything is real. Which is that same as nothing being real.Reality is tearing apart. The holes are everywhere. Dive into them.
Shadowrun 6th World: The Third Parallel
Catalyst Game LabsALL LINED UP
Your eyes have to be everywhere. In front. In back. On the Matrix. On the astral. Threats come from every possible direction and dimension, and runners who don’t keep an eye on every possible danger end up falling to the one they neglected.The threats are lined up in Denver, a city ruled by a dragon and home to one of the greatest outlaw tech archives in the world. Shadows are aligning and plots are fomenting, and shadowrunners have the chance to learn what’s happening in enough time to make some nuyen and save a few lives—including their own.
Vampire: the Masquerade - Forbidden Religions (5th Edition)
Renegade Game Studios/Paradox InteractiveHow dreadful, how perverse, how malicious would a Kindred faith need to be, to be considered “forbidden”?Within this book you will learn of religions stricken from the records of vampire scholars. Within, you shall find a collection of beliefs, some pernicious enough to collapse domains, others so focused that they possess only a handful of coteries the world over.Each faith is clandestine.Each religion is taboo.Cainites consider these beliefs anathematic to the fragile existence of Kindred society. Vampires do not advertise themselves as members of these cults: they plot, they survive, and they worship in secret. If they do not, they will surely be hunted to their final deaths, as threatened archons and Princes seek to silence their forbidden thoughts.
World of Darkness: Paranormal Investigator's Handbook
Onyx Path Publishing/Paradox InteractiveYou think that because you’ve spent the night in a haunted house, seen a ghost or two, and participated in an exorcism, that makes you a bona fide paranormal investigator? Mere ghost hunting is for amateurs, buddy.We’re going to teach you how to hunt real, tangible, unrepentantly murderous monsters.We’re going to show you how to bind and control the spirits of the dead.We’re going to give you access to a collection of tools and weapons you didn’t know existed.You want to investigate the paranormal? Now’s your final chance to turn away, before things get scary.
Published Fiction written by Alexandra Pitchford. Click the images for Amazon links.
"Droma Station" from Apex: World of Dinosaurs
Outland EntertanmentJaina Deckard and her co-pilot Marcus find themselves in the midst of tragedy when they answer a mysterious distress call in deep space. Will the crew of the Icarus survive the horrors of Droma Station and get out alive?Also available on Alexandra's Patreon
"Silence in the Dark" from Bridge to Elsewhere
Outland EntertanmentThe crew of the Icarus find themselves in the custody of the Central Systems Military and come face-to-face with a mysterious ship-killer plagueing the space lanes. Jaina and Marcus must scramble to survive with their skins, and hopefully their freedom, intact.
"The Sunspear" from Never Too Old to Save the World
Outland EntertanmentSet in the world of Greymantle. The middle-aged bodyguard Annwyn Rhys is bound to protect a young priestess on a mission to find an ancient relic said to be the key to defeating an ancient darkness. Delving into a crumbling ruin, the pair must overcome this stirring evil, but will they find their prize?